This lowers your opponents haste by 15% and critical strike chance by 5%. . That's what enrage is for. At around 7-9 seconds use your Opportunity's Strike skill. Just start with Santa Claws to activate the DoT and a pretty good hit, and follow with Rudolph's Revenge. More than likely Edited Time Line will crit after using Fortell, but even if it doesn't it'll leave some really nice effects that goes along with Fortell. It is an objectively bad skill.
It does have AoE auto attacks, and you could argue using Spiral Carve could potentially make it a slightly more viable, general AoE class, or the use of Health Vamp could give it at least some form of sustain, but then you might as well use Vampire Lord or Abyssal Angel instead, which both have better natural sustain and better long term AoE damage potential. Start off by nerfing your opponent with Dissonance. What may seem overpowered to some players may seem perfectly reasonable to others. The other 2 are very optional, Frostval Gifts just being a heal or some damage reduction in most cases a heal and Winter's Depress having almost no visible impact on a fight until stacked up to 3-4. This class, along with Paladin, also has a rank 10 passive.
Start off with Dragon Fire, then immediately hit the enemy with Swordplay, then Dragon Breath. Dark Power must be used a few times, the other skills depend on it. The first skill, Decay, cancels the opponent from being able to heal at all. Each hit applies a stack of Blinding Light which decreases your opponent's chance to hit by 5% per stack and lasts 12 seconds if not restacked. Thanks to Alaina for the base stats of Chronomancer.
Also, if your a Non-Member, you'll want to turn on pets to use this, and make sure you don't have any rare or non-rare, depending on the situation Non-Mem pets equipped, unless it's been confirmed either in the Design Notes, official Wiki, or Twitter that that particular pet is designated as a Battle Pet, because Whistle will summon a battle pet to help you. This does basically the same exact damage as your Auto Attack, and with these enhancements under the influence of a static 100-100 weapon, you'll do 987 damage. If your mana is bellow the halfway mark, which is highly unlikely, refrain from using anything but Uki Negashi until you reach 80 mana, then use Sever. Basically, Whistle, Smell Fear, Hunter's Call, stack Shadow Strike, and keep Shadow Strike stacks and Hunter's call from fading, and renew Whistle whenever you're past 65 health. You know what they say.
. Try and refrain from using Mana Shield as it only gets in the way. You'll start out by using Blood Price, then immediately attempt to get Soul Rend up twice, or three times if you aren't at half health yet. I would say that it serves a very similar purpose to Chi Blast while being slightly more useful. I wouldn't say there would be a build made heavily for defense.
This skill lasts 10 seconds while delivering overtime damage. Start spamming Pummel again, and only use Frostbite whenever Frozen Heart appears, and use Chilling Blow at your own digression. When in parties, go with Wizard enhancements. Class Type: Magic Although the skills are magic, in reality strength enhancements work much better for this class. Renew Purifying Flame whenever it fades, and attempt to keep the Undermine stacks up. Re-use Stop Time, then renew Compress Time. If that doesn't sound like an offensive class, I don't know what will.
Maka dari itu, kalian perlu mengetahui combo dan enhancement yang sesuai dengan situasinya. After you have stacked Soul Burn 5x five times, cast Dark Conversion followed by Legion Strike. You'll definitely want to spam Pummel until you get Frozen Heart up. It will also explain unexpected absences at points in times, as I will post here how long I will probably be gone and why. This does basically the same exact damage as your Auto Attack, and with these enhancements under the influence of a static 100-100 weapon, you'll do 987 damage. First off, grats on your calendar! Also keep Cursed Blade going simultaneously. This is a very strategic class.
Next, spam Purifying Flame until either the enemy is dead or Light Wave is available again. . This buffs your teams damage output by 20%, haste by 15%, and critical strike by 5%. On one instance, you'll hurt yourself or deal great damage to your opponent. The stun should provide a few moments to allow you start stacking Soul Burn once again and repeat the process.