Each one requires you to farm specific items - which are all throwbacks to Destiny 1 crafting materials, by the way - by completing a variety of activities. Heroic Blind Wells award 10 Plating, Hunter kills award three, and Titan bounties award five. Void path Unknown Destiny community member via Discord The first number is the row one through six and the second is the space you need to walk on left to right. When you reach the top, run forward and enter the open hatch. Climb the yellow ledge and keep jumping up and mantling.
This is the first of three similar steps in Independent Study. Again, this is a no-brainer. All items are awarded randomly in vendor packages. There are some alcoves to hide in so it can pass, but just to your left you should see a giant cavern with pipes in it. Bungie via Polygon Continue along the path of the old tower until you reach the flaming scaffolding where you first started Destiny 2.
Now, if you can stomach it, I recommend revisiting the Crucible and putting Thorn through its paces. Crawl through the open vent. Follow the path until you reach the salt mines and look for an elevator in the back of the first quarry. Would you instead play a F2P Destiny that was heavier on microtransactions like Fortnite? The Zero Hour maze normal path Bungie via Polygon Follow the vents until you get to Ventilation. Bungie via Polygon Turn right and go down the long chute. If you manage to kill every enemy in the arena before time runs out, Mithrax will pop back up on the center platform.
With that in mind, let's go over the best ways to complete each step. Run forward and hop into another vent. Two Shaders and Emblems are available this week. It'll also be easier to get a kill streak going, and a single hot streak with your void hand cannon can give you a huge boost. On Heroic, the fans blow you around a bit. On the roof, there are three rows of ventilation shafts. Be extra careful when flying through the air.
We recommend sending one player right and another left, just to speed the process up. When everything else is dead, start hitting the boss. This is the maze section of Zero Hour, and it looks much scarier than it actually is. Wait until a new cycle starts, and jump across all of them at once. It's time to go back there and talk to Tyra Karn, the Cryptarch. The white lines represent hallways you can walk through, with the red arrows denoting switches you need to hit. Hit the button and wait for them to slowly lift you into the rafters.
When Siriks falls, turn your attention to the rest of the enemies in the room. I am still wrestling with what I believe would be the best course forward. Failing that, grab an Ikelos hand cannon from your collection. Head down the chute and stay in the center of the slide. Climb in the vent and follow it. Go through the vent, take a left, and go through another vent.
Instead of replacing anything, the game would just expand with new areas, new raids, strikes, Crucible maps, Gambit maps and so on. First you need to orient yourself. Weaponize the Unknown Once you've farmed all those materials, you'll need to charge the husk of the Destiny 2 Thorn by getting kills in the Crucible using void damage or hand cannons. Stand on it, activate the transmat, and you'll be teleported to an outdoor location. Kill the snipers and all the Servitors first, then focus on the tank. Crawl through the big pipe on your left. It might be hard to shift from a traditional release model to a World of Warcraft type model mid-series.
The modifiers are Blackout no radar, enemy melees buffed , Iron enemies don't stagger , and Harsh Elements you take more elemental damage. You need to walk on the white path very carefully and in a specific order. Now go to the corner diagonally from the waterfall pipe. Clear them out and then focus on the Walkers. Take out the shielded ones and the Tracer Shanks first. Thankfully, Arekkz has gone through each one and tested them for us to figure out which guns work best in a combat situation.